Gems
Gem level: 1 - 18
Amethyst
Weapons, Gloves or Rings: 40 - 150 To Attack Rating
Armor, Helms or Belts: +3 - 10 To Strength
Shields, Boots or Amulets: +8 - 30 Defense
Saphire
Weapons, Gloves or Rings: Adds (1 - 10)-(3 - 14) Cold Damage
Armor, Helms or Belts: +10 - 38 To Mana
Shields, Boots or Amulets: Cold Resist +12 - 40%
Emerald
Weapons, Gloves or Rings: +10 - 100 Poison Damage Over 3 - 7 Seconds
Armor, Helms or Belts: +3 - 10 To Dexterity
Shields, Boots or Amulets: Poison Resist +12 - 40%
Ruby
Weapons, Gloves or Rings: Adds (3 - 15)-(4 - 20) Fire Damage
Armor, Helms or Belts: +10 - 38 To Life
Shields, Boots or Amulets: Fire Resist +12 - 40%
Diamond
Weapons, Gloves or Rings: +28 - 68% Damage To Undead
Armor, Helms or Belts: +20 - 100 To Attack Rating
Shields, Boots or Amulets: All Resistances +6 - 19
Topaz
Weapons, Gloves or Rings: Adds 1-(8 - 40) Lightning Damage
Armor, Helms or Belts: 9 - 24% Better Chance Of Getting Magic Items
Shields, Boots or Amulets: Lightning Resist +12 - 40%
Skull
Weapons, Gloves or Rings: 2 - 4% Life Stolen Per Hit, 1 - 3% Mana Stolen Per Hit
Armor, Helms or Belts: Regenerate Mana 8 - 19%, Replenish Life +2 - 5
Shields, Boots or Amulets: Attacker Takes Damage of 4 - 20
Ghostly
Weapons, Gloves or Rings: +2 - 10% Enhanced Damage
Armor, Helms or Belts: +2 - 10% Enhanced Defense
Shields, Boots or Amulets: Magic Resist +12 - 40%
Runes
EL RUNE
Weapons, Gloves or Rings: +50 To Attack Rating, +1 To Light Radius
Armor, Helms or Belts: +15 Defense, +1 To Light Radius
Shields, Boots or Amulets: +15 Defense, +1 To Light Radius
Required Level: 11
ELD RUNE
Weapons, Gloves or Rings: +75% Damage To Undead, +50 To Attack Rating Against Undead
Armor, Helms or Belts: 15% Slow Stamina Drain
Shields, Boots or Amulets: 7% Increased Chance Of Blocking
Required Level: 11
TIR RUNE
Weapons, Gloves or Rings: +2 To Mana After Each Kill
Armor, Helms or Belts: +2 To Mana After Each Kill
Shields, Boots or Amulets: +2 To Mana After Each Kill
Required Level: 13
NEF RUNE
Weapons, Gloves or Rings: Knockback
Armor, Helms or Belts: +30 Defense VS. Missile
Shields, Boots or Amulets: +30 Defense VS. Missile
Required Level: 13
ETH RUNE
Weapons, Gloves or Rings: -25% Target Defense
Armor, Helms or Belts: Regenerate Mana 15%
Shields, Boots or Amulets: Regenerate Mana 15%
Required Level: 15
ITH RUNE
Weapons, Gloves or Rings: +9 To Maximum Damage
Armor, Helms or Belts: 15% Damage Taken Goes to Mana
Shields, Boots or Amulets: 15% Damage Taken Goes to Mana
Required Level: 15
TAL RUNE
Weapons, Gloves or Rings: +75 Poison Damage Over 5 Seconds
Armor, Helms or Belts: Poison Resist +30%
Shields, Boots or Amulets: Poison Resist +35%
Required Level: 17
RAL RUNE
Weapons, Gloves or Rings: Adds 5-30 Fire Damage
Armor, Helms or Belts: Fire Resist +30%
Shields, Boots or Amulets: Fire Resist +35%
Required Level: 19
ORT RUNE
Weapons, Gloves or Rings: Adds 1-50 Lightning Damage
Armor, Helms or Belts: Lightning Resist +30%
Shields, Boots or Amulets: Lightning Resist +35%
Required Level: 21
THUL RUNE
Weapons, Gloves or Rings: Adds 3-14 Cold Damage
Armor, Helms or Belts: Cold Resist +30%
Shields, Boots or Amulets: Cold Resist +35%
Required Level: 23
AMN RUNE
Weapons, Gloves or Rings: 7% Life Stolen Per Hit
Armor, Helms or Belts: Attacker Takes Damage of 14
Shields, Boots or Amulets: Attacker Takes Damage of 14
Required Level: 25
SOL RUNE
Weapons, Gloves or Rings: +9 To Minimum Damage
Armor, Helms or Belts: Damage Reduced By 7
Shields, Boots or Amulets: Damage Reduced By 7
Required Level: 27
SHAEL RUNE
Weapons, Gloves or Rings: 20% Increased Attack Speed
Armor, Helms or Belts: 20% Faster Hit Recovery
Shields, Boots or Amulets: 20% Faster Block Rate
Required Level: 29
DOL RUNE
Weapons, Gloves or Rings: Hit Causes Monster To Flee 25%
Armor, Helms or Belts: Replenish Life +7
Shields, Boots or Amulets: Replenish Life +7
Required Level: 31
HEL RUNE
Weapons, Gloves or Rings: Requirements -20%
Armor, Helms or Belts: Requirements -15%
Shields, Boots or Amulets: Requirements -15%
IO RUNE
Weapons, Gloves or Rings: +10 To Vitality
Armor, Helms or Belts: +10 To Vitality
Shields, Boots or Amulets: +10 To Vitality
Required Level: 35
LUM RUNE
Weapons, Gloves or Rings: +10 To Energy
Armor, Helms or Belts: +10 To Energy
Shields, Boots or Amulets: +10 To Energy
Required Level: 37
KO RUNE
Weapons, Gloves or Rings: +10 To Dexterity
Armor, Helms or Belts: +10 To Dexterity
Shields, Boots or Amulets: +10 To Dexterity
Required Level: 39
FAL RUNE
Weapons, Gloves or Rings: +10 To Strength
Armor, Helms or Belts: +10 To Strength
Shields, Boots or Amulets: +10 To Strength
Required Level: 41
LEM RUNE
Weapons, Gloves or Rings: 75% Extra Gold From Monsters
Armor, Helms or Belts: 50% Extra Gold From Monsters
Shields, Boots or Amulets: 50% Extra Gold From Monsters
Required Level: 43
PUL RUNE
Weapons, Gloves or Rings: +75% Damage To Demons, +100 To Attack Rating Against Demons
Armor, Helms or Belts: +30% Enhanced Defense
Shields, Boots or Amulets: +30% Enhanced Defense
Required Level: 45
UM RUNE
Weapons, Gloves or Rings: 25% Chance Of Open Wounds
Armor, Helms or Belts: All Resistances +15
Shields, Boots or Amulets: All Resistances +22
Required Level: 47
MAL RUNE
Weapons, Gloves or Rings: Prevent Monster Heal
Armor, Helms or Belts: Magic Damage Reduced By 7
Shields, Boots or Amulets: Magic Damage Reduced By 7
Required Level: 49
IST RUNE
Weapons, Gloves or Rings: 30% Better Chance Of Getting Magic Items
Armor, Helms or Belts: 25% Better Chance Of Getting Magic Items
Shields, Boots or Amulets: 25% Better Chance Of Getting Magic Items
Required Level: 51
GUL RUNE
Weapons, Gloves or Rings: 20% Bonus to Attack Rating
Armor, Helms or Belts: +5% To Max Poison Resist
Shields, Boots or Amulets: +5% To Max Poison Resist
Required Level: 53
VEX RUNE
Weapons, Gloves or Rings: 7% Mana Stolen Per Hit
Armor, Helms or Belts: +5% To Max Fire Resist
Shields, Boots or Amulets: +5% To Max Fire Resist
Required Level: 55
OHM RUNE
Weapons, Gloves or Rings: +50% Enhanced Damage
Armor, Helms or Belts: +5% To Max Cold Resist
Shields, Boots or Amulets: +5% To Max Cold Resist
Required Level: 57
LO RUNE
Weapons, Gloves or Rings: 20% Deadly Strike
Armor, Helms or Belts: +5% To Max Lightning Resist
Shields, Boots or Amulets: +5% To Max Lightning Resist
Required Level: 59
SUR RUNE
Weapons, Gloves or Rings: Hit Blinds Target
Armor, Helms or Belts: Increase Maximum Mana 5%
Shields, Boots or Amulets: +50 To Mana
Required Level: 61
BER RUNE
Weapons, Gloves or Rings: 20% Chance of Crushing Blow
Armor, Helms or Belts: Damage Reduced By 8%
Shields, Boots or Amulets: Damage Reduced By 8%
Required Level: 63
JAH RUNE
Weapons, Gloves or Rings: Ignore Target's Defense
Armor, Helms or Belts: Increase Maximum Life 5%
Shields, Boots or Amulets: +50 To Life
Required Level: 65
CHAM RUNE
Weapons, Gloves or Rings: Freezes Target +3
Armor, Helms or Belts: Cannot Be Frozen
Shields, Boots or Amulets: Cannot Be Frozen
Required Level: 67
Weapons, Gloves or Rings: +50 To Attack Rating, +1 To Light Radius
Armor, Helms or Belts: +15 Defense, +1 To Light Radius
Shields, Boots or Amulets: +15 Defense, +1 To Light Radius
Required Level: 11
ELD RUNE
Weapons, Gloves or Rings: +75% Damage To Undead, +50 To Attack Rating Against Undead
Armor, Helms or Belts: 15% Slow Stamina Drain
Shields, Boots or Amulets: 7% Increased Chance Of Blocking
Required Level: 11
TIR RUNE
Weapons, Gloves or Rings: +2 To Mana After Each Kill
Armor, Helms or Belts: +2 To Mana After Each Kill
Shields, Boots or Amulets: +2 To Mana After Each Kill
Required Level: 13
NEF RUNE
Weapons, Gloves or Rings: Knockback
Armor, Helms or Belts: +30 Defense VS. Missile
Shields, Boots or Amulets: +30 Defense VS. Missile
Required Level: 13
ETH RUNE
Weapons, Gloves or Rings: -25% Target Defense
Armor, Helms or Belts: Regenerate Mana 15%
Shields, Boots or Amulets: Regenerate Mana 15%
Required Level: 15
ITH RUNE
Weapons, Gloves or Rings: +9 To Maximum Damage
Armor, Helms or Belts: 15% Damage Taken Goes to Mana
Shields, Boots or Amulets: 15% Damage Taken Goes to Mana
Required Level: 15
TAL RUNE
Weapons, Gloves or Rings: +75 Poison Damage Over 5 Seconds
Armor, Helms or Belts: Poison Resist +30%
Shields, Boots or Amulets: Poison Resist +35%
Required Level: 17
RAL RUNE
Weapons, Gloves or Rings: Adds 5-30 Fire Damage
Armor, Helms or Belts: Fire Resist +30%
Shields, Boots or Amulets: Fire Resist +35%
Required Level: 19
ORT RUNE
Weapons, Gloves or Rings: Adds 1-50 Lightning Damage
Armor, Helms or Belts: Lightning Resist +30%
Shields, Boots or Amulets: Lightning Resist +35%
Required Level: 21
THUL RUNE
Weapons, Gloves or Rings: Adds 3-14 Cold Damage
Armor, Helms or Belts: Cold Resist +30%
Shields, Boots or Amulets: Cold Resist +35%
Required Level: 23
AMN RUNE
Weapons, Gloves or Rings: 7% Life Stolen Per Hit
Armor, Helms or Belts: Attacker Takes Damage of 14
Shields, Boots or Amulets: Attacker Takes Damage of 14
Required Level: 25
SOL RUNE
Weapons, Gloves or Rings: +9 To Minimum Damage
Armor, Helms or Belts: Damage Reduced By 7
Shields, Boots or Amulets: Damage Reduced By 7
Required Level: 27
SHAEL RUNE
Weapons, Gloves or Rings: 20% Increased Attack Speed
Armor, Helms or Belts: 20% Faster Hit Recovery
Shields, Boots or Amulets: 20% Faster Block Rate
Required Level: 29
DOL RUNE
Weapons, Gloves or Rings: Hit Causes Monster To Flee 25%
Armor, Helms or Belts: Replenish Life +7
Shields, Boots or Amulets: Replenish Life +7
Required Level: 31
HEL RUNE
Weapons, Gloves or Rings: Requirements -20%
Armor, Helms or Belts: Requirements -15%
Shields, Boots or Amulets: Requirements -15%
IO RUNE
Weapons, Gloves or Rings: +10 To Vitality
Armor, Helms or Belts: +10 To Vitality
Shields, Boots or Amulets: +10 To Vitality
Required Level: 35
LUM RUNE
Weapons, Gloves or Rings: +10 To Energy
Armor, Helms or Belts: +10 To Energy
Shields, Boots or Amulets: +10 To Energy
Required Level: 37
KO RUNE
Weapons, Gloves or Rings: +10 To Dexterity
Armor, Helms or Belts: +10 To Dexterity
Shields, Boots or Amulets: +10 To Dexterity
Required Level: 39
FAL RUNE
Weapons, Gloves or Rings: +10 To Strength
Armor, Helms or Belts: +10 To Strength
Shields, Boots or Amulets: +10 To Strength
Required Level: 41
LEM RUNE
Weapons, Gloves or Rings: 75% Extra Gold From Monsters
Armor, Helms or Belts: 50% Extra Gold From Monsters
Shields, Boots or Amulets: 50% Extra Gold From Monsters
Required Level: 43
PUL RUNE
Weapons, Gloves or Rings: +75% Damage To Demons, +100 To Attack Rating Against Demons
Armor, Helms or Belts: +30% Enhanced Defense
Shields, Boots or Amulets: +30% Enhanced Defense
Required Level: 45
UM RUNE
Weapons, Gloves or Rings: 25% Chance Of Open Wounds
Armor, Helms or Belts: All Resistances +15
Shields, Boots or Amulets: All Resistances +22
Required Level: 47
MAL RUNE
Weapons, Gloves or Rings: Prevent Monster Heal
Armor, Helms or Belts: Magic Damage Reduced By 7
Shields, Boots or Amulets: Magic Damage Reduced By 7
Required Level: 49
IST RUNE
Weapons, Gloves or Rings: 30% Better Chance Of Getting Magic Items
Armor, Helms or Belts: 25% Better Chance Of Getting Magic Items
Shields, Boots or Amulets: 25% Better Chance Of Getting Magic Items
Required Level: 51
GUL RUNE
Weapons, Gloves or Rings: 20% Bonus to Attack Rating
Armor, Helms or Belts: +5% To Max Poison Resist
Shields, Boots or Amulets: +5% To Max Poison Resist
Required Level: 53
VEX RUNE
Weapons, Gloves or Rings: 7% Mana Stolen Per Hit
Armor, Helms or Belts: +5% To Max Fire Resist
Shields, Boots or Amulets: +5% To Max Fire Resist
Required Level: 55
OHM RUNE
Weapons, Gloves or Rings: +50% Enhanced Damage
Armor, Helms or Belts: +5% To Max Cold Resist
Shields, Boots or Amulets: +5% To Max Cold Resist
Required Level: 57
LO RUNE
Weapons, Gloves or Rings: 20% Deadly Strike
Armor, Helms or Belts: +5% To Max Lightning Resist
Shields, Boots or Amulets: +5% To Max Lightning Resist
Required Level: 59
SUR RUNE
Weapons, Gloves or Rings: Hit Blinds Target
Armor, Helms or Belts: Increase Maximum Mana 5%
Shields, Boots or Amulets: +50 To Mana
Required Level: 61
BER RUNE
Weapons, Gloves or Rings: 20% Chance of Crushing Blow
Armor, Helms or Belts: Damage Reduced By 8%
Shields, Boots or Amulets: Damage Reduced By 8%
Required Level: 63
JAH RUNE
Weapons, Gloves or Rings: Ignore Target's Defense
Armor, Helms or Belts: Increase Maximum Life 5%
Shields, Boots or Amulets: +50 To Life
Required Level: 65
CHAM RUNE
Weapons, Gloves or Rings: Freezes Target +3
Armor, Helms or Belts: Cannot Be Frozen
Shields, Boots or Amulets: Cannot Be Frozen
Required Level: 67
ZOD RUNE
Weapons, Gloves or Rings: +1 To All Skills, +25% Enhanced Damage
Armor, Helms or Belts: Increase Maximum Life 5%, Increase Maximum Mana 5%
Shields, Boots or Amulets: All Resistances +15, +5% To Max All Resistances
Required Level: 69
Glyphs
All Glyphs 40 level
STRONG GLYPH
Weapons, Gloves or Rings: Piercing Attack (3), +20% Enhanced Damage
Armor, Helms or Belts: +20% Enhanced Defense
Shields, Boots or Amulets: Damage Reduced By 3%
POISON GLYPH
Weapons, Gloves or Rings: -3% To Enemy Poison Resistance, +5% To Poison Skill Damage
Armor, Helms or Belts: +10 To Dexterity
Shields, Boots or Amulets: Poison Length Reduced By 20%
FIRE GLYPH
Weapons, Gloves or Rings: -3% To Enemy Fire Resistance, +5% To Fire Skill Damage
Armor, Helms or Belts: +10 To Vitality
Shields, Boots or Amulets: +3 Fire Absorb
COLD GLYPH
Weapons, Gloves or Rings: -3% To Enemy Cold Resistance, +5% To Cold Skill Damage
Armor, Helms or Belts: +10 To Energy
Shields, Boots or Amulets: +3 Cold Absorb
LIGHTNING GLYPH
Weapons, Gloves or Rings: -3% To Enemy Lightning Resistance, +5% To Lightning Skill Damage
Armor, Helms or Belts: +10 To Strength
Shields, Boots or Amulets: +3 Lightning Absorb
MASSIVE GLYPH
Weapons, Gloves or Rings: Indestructible
Armor, Helms or Belts: Indestructible
Shields, Boots or Amulets: Indestructible
THORNS GLYPH
Weapons, Gloves or Rings: Attacker Takes Lightning Damage of 20
Armor, Helms or Belts: Attacker Takes Lightning Damage of 15
Shields, Boots or Amulets: Attacker Takes Lightning Damage of 15
VAMPIRE GLYPH
Weapons, Gloves or Rings: +5 Life After Each Kill
Armor, Helms or Belts: +50 To Life
Shields, Boots or Amulets: Replenish Life +10
CRYPT GLYPH
Weapons, Gloves or Rings: 5% Reanimate as: Bone Golem
Armor, Helms or Belts: +100 To Attack Rating Against Undead
Shields, Boots or Amulets: +100 To Attack Rating Against Undead
STRIKE GLYPH
Weapons, Gloves or Rings: 15% Bonus to Attack Rating
Armor, Helms or Belts: Half Freeze Duration
Shields, Boots or Amulets: 10% Increased Chance Of Blocking, 10% Faster Block Rate
MAGE'S GLYPH
Weapons, Gloves or Rings: +5 To Mana After Each Kill
Armor, Helms or Belts: +50 To Mana
Shields, Boots or Amulets: Regenerate Mana 20%
WARRIOR'S GLYPH
Weapons, Gloves or Rings: 20% Chance Of Open Wounds
Armor, Helms or Belts: +100 To Attack Rating Against Demons
Shields, Boots or Amulets: +100 To Attack Rating Against Demons
ANCIENT GLYPH
Weapons, Gloves or Rings: 10% Chance of Crushing Blow
Armor, Helms or Belts: Requirements -15%
Shields, Boots or Amulets: Requirements -15%
COBRA GLYPH
Weapons, Gloves or Rings: Hit Causes Monster To Flee 30%
Armor, Helms or Belts: +50 Defense vs. Melee
Shields, Boots or Amulets: +50 Defense vs. Melee
GOLD GLYPH
Weapons, Gloves or Rings: Reduces All Vendor Prices 3%
Armor, Helms or Belts: Reduces All Vendor Prices 2%
Shields, Boots or Amulets: 50% Extra Gold From Monsters
DEFENSIVE GLYPH
Weapons, Gloves or Rings: -15 To Monster Defense Per Hit
Armor, Helms or Belts: +40 Defense
Shields, Boots or Amulets: +40 Defense
Pearls
Level: 75
*Can be obtained using the cube and knock out from uber bosses.
Acidonus
Weapons, Gloves or Rings: 300 To Attack Rating, +25% Increased Attack Speed
Armor, Helms or Belts: +15 To Strength, +50 Defense
Shields, Boots or Amulets: Damage Reduced By 10, +15% Faster Run/Walk
Indigo
Weapons, Gloves or Rings: +10 To Mana After Each Kill, Adds 20 - 25 Cold Damage
Armor, Helms or Belts: +65 To Mana, +15% Faster Cast Rate
Shields, Boots or Amulets: Cold Resist +45%, +5% To Max Cold Resist
Swampex
Weapons, Gloves or Rings: 30% Chance Of Open Wounds, +120 Poison Damage Over 3 Seconds
Armor, Helms or Belts: Poison Length Reduced By 30%, +15 To Dexterity
Shields, Boots or Amulets: Poison Resist +45%, +5% To Max Poison Resist
Crimson
Weapons, Gloves or Rings: +100% Damage To Demons, Adds 24 - 32 Fire Damage
Armor, Helms or Belts: +65 To Life, +25% Faster Hit Recovery
Shields, Boots or Amulets: Fire Resist +45%, +5% To Max Fire Resist
Alabaster
Weapons, Gloves or Rings: +150% Damage To Undead, Adds 16 - 20 Magic Damage
Armor, Helms or Belts: 20% Damage Taken Goes to Mana, +200 To Attack Rating
Shields, Boots or Amulets: Magic Damage Reduced By 10, All Resistances +25
Golden
Weapons, Gloves or Rings: Slows Target By 20%, Adds 1 - 75 Lightning Damage
Armor, Helms or Belts: 30% Better Chance Of Getting Magic Items, 60% Extra Gold From Monsters
Shields, Boots or Amulets: Lightning Resist +45%, +5% To Max Lightning Resist
Obsidian
Weapons, Gloves or Rings: 10% Life Stolen Per Hit, 10% Mana Stolen Per Hit
Armor, Helms or Belts: Regenerate Mana 24%, Replenish Life +12
Shields, Boots or Amulets: Attacker Takes Damage of 25, +75 Defense VS. Missile
Nioben
Weapons, Gloves or Rings: 25% Bonus to Attack Rating, +50% Enhanced Damage
Armor, Helms or Belts: Durability: +50, +50% Enhanced Defense
Shields, Boots or Amulets: Magic Resist +45%, +5% To Max Magic Resist