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Gems
Gem level:
1 - 18
Amethyst
Weapons,
Gloves
or
Rings: 40 - 150 To Attack
Rating
Armor, Helms
or Belts: +3 - 10
To
Strength
Shields,
Boots
or
Amulets: +8 - 30 Defense
Saphire
Weapons,
Gloves
or
Rings: Adds
(1 - 10)-(3 - 14) Cold Damage
Armor, Helms
or Belts: +10 - 38 To Mana
Shields,
Boots
or
Amulets: Cold Resist +12 -
40%
Emerald
Weapons,
Gloves
or
Rings: +10 -
100 Poison Damage Over 3 - 7 Seconds
Armor, Helms
or Belts: +3 -
10 To Dexterity
Shields,
Boots
or
Amulets: Poison Resist +12 -
40%
Ruby
Weapons,
Gloves
or
Rings: Adds
(3 -
15)-(4 - 20) Fire Damage
Armor, Helms
or Belts: +10 - 38 To Life
Shields,
Boots
or
Amulets: Fire Resist +12 -
40%
Diamond
Weapons,
Gloves
or
Rings: +28 - 68% Damage To
Undead
Armor, Helms
or Belts: +20
- 100 To Attack Rating
Shields,
Boots
or
Amulets: All Resistances +6 - 19
Topaz
Weapons,
Gloves
or
Rings: Adds
1-(8 -
40) Lightning Damage
Armor, Helms
or Belts: 9 - 24% Better
Chance
Of Getting
Magic
Items
Shields,
Boots
or
Amulets: Lightning Resist
+12 - 40%
Skull
Weapons,
Gloves
or
Rings: 2 - 4% Life Stolen
Per Hit, 1 -
3%
Mana Stolen Per Hit
Armor, Helms
or Belts: Regenerate Mana 8 -
19%,
Replenish Life
+2 - 5
Shields,
Boots
or
Amulets: Attacker Takes
Damage of 4 -
20
Ghostly
Weapons,
Gloves
or
Rings: +2 -
10% Enhanced Damage
Armor, Helms
or Belts: +2
- 10%
Enhanced
Defense
Shields,
Boots
or
Amulets: Magic Resist +12 -
40%
Runes
EL RUNE
Weapons,
Gloves
or
Rings: +50 To Attack
Rating, +1 To Light Radius
Armor,
Helms
or
Belts: +15 Defense, +1 To Light Radius
Shields, Boots or Amulets:
+15
Defense,
+1
To
Light
Radius
Required Level: 11
ELD RUNE
Weapons,
Gloves
or
Rings: +75% Damage To
Undead, +50 To Attack Rating
Against Undead
Armor, Helms
or Belts: 15% Slow Stamina Drain
Shields, Boots or Amulets:
7%
Increased
Chance
Of
Blocking
Required Level: 11
TIR RUNE
Weapons,
Gloves
or
Rings: +2 To Mana After
Each Kill
Armor,
Helms
or
Belts: +2 To Mana After Each Kill
Shields, Boots or Amulets:
+2
To
Mana
After
Each
Kill
Required Level: 13
NEF RUNE
Weapons,
Gloves
or
Rings: Knockback
Armor,
Helms
or
Belts: +30 Defense VS. Missile
Shields, Boots or Amulets:
+30
Defense
VS.
Missile
Required Level: 13
ETH RUNE
Weapons,
Gloves
or
Rings: -25% Target Defense
Armor,
Helms
or
Belts: Regenerate Mana 15%
Shields, Boots or Amulets:
Regenerate
Mana
15%
Required Level: 15
ITH RUNE
Weapons,
Gloves
or
Rings: +9 To Maximum
Damage
Armor,
Helms
or
Belts: 15% Damage Taken Goes to Mana
Shields, Boots or Amulets:
15%
Damage
Taken
Goes
to
Mana
Required Level: 15
TAL RUNE
Weapons,
Gloves
or
Rings: +75 Poison Damage
Over 5 Seconds
Armor,
Helms
or
Belts: Poison Resist +30%
Shields, Boots or Amulets:
Poison
Resist
+35%
Required Level: 17
RAL RUNE
Weapons,
Gloves
or
Rings: Adds 5-30 Fire
Damage
Armor,
Helms
or
Belts: Fire Resist +30%
Shields, Boots or Amulets:
Fire
Resist
+35%
Required Level: 19
ORT RUNE
Weapons,
Gloves
or
Rings: Adds 1-50
Lightning Damage
Armor,
Helms
or
Belts: Lightning Resist +30%
Shields, Boots or Amulets:
Lightning
Resist
+35%
Required Level: 21
THUL RUNE
Weapons,
Gloves
or
Rings: Adds 3-14 Cold
Damage
Armor,
Helms
or
Belts: Cold Resist +30%
Shields, Boots or Amulets:
Cold
Resist
+35%
Required Level: 23
AMN RUNE
Weapons,
Gloves
or
Rings: 7% Life Stolen Per
Hit
Armor,
Helms
or
Belts: Attacker Takes Damage of 14
Shields, Boots or Amulets:
Attacker
Takes
Damage
of
14
Required Level: 25
SOL RUNE
Weapons,
Gloves
or
Rings: +9 To Minimum
Damage
Armor,
Helms
or
Belts: Damage Reduced By 7
Shields, Boots or Amulets:
Damage
Reduced
By
7
Required Level: 27
SHAEL RUNE
Weapons,
Gloves
or
Rings: 20% Increased
Attack Speed
Armor,
Helms
or
Belts: 20% Faster Hit Recovery
Shields, Boots or Amulets:
20%
Faster
Block
Rate
Required Level: 29
DOL RUNE
Weapons,
Gloves
or
Rings: Hit Causes Monster
To Flee 25%
Armor,
Helms
or
Belts: Replenish Life +7
Shields, Boots or Amulets:
Replenish
Life
+7
Required Level: 31
HEL RUNE
Weapons,
Gloves
or
Rings: Requirements -20%
Armor,
Helms
or
Belts: Requirements -15%
Shields, Boots or Amulets:
Requirements
-15%
IO RUNE
Weapons,
Gloves
or
Rings: +10 To Vitality
Armor,
Helms
or
Belts: +10 To Vitality
Shields, Boots or Amulets:
+10
To
Vitality
Required Level: 35
LUM RUNE
Weapons,
Gloves
or
Rings: +10 To Energy
Armor,
Helms
or
Belts: +10 To Energy
Shields, Boots or Amulets:
+10
To
Energy
Required Level: 37
KO RUNE
Weapons,
Gloves
or
Rings: +10 To Dexterity
Armor,
Helms
or
Belts: +10 To Dexterity
Shields, Boots or Amulets:
+10
To
Dexterity
Required Level: 39
FAL RUNE
Weapons,
Gloves
or
Rings: +10 To Strength
Armor,
Helms
or
Belts: +10 To Strength
Shields, Boots or Amulets:
+10
To
Strength
Required Level: 41
LEM RUNE
Weapons,
Gloves
or
Rings: 75% Extra Gold
From Monsters
Armor,
Helms
or
Belts: 50% Extra Gold From Monsters
Shields, Boots or Amulets:
50%
Extra
Gold
From
Monsters
Required Level: 43
PUL RUNE
Weapons,
Gloves
or
Rings: +75% Damage To
Demons, +100 To Attack Rating
Against Demons
Armor,
Helms
or
Belts: +30% Enhanced Defense
Shields, Boots or Amulets:
+30%
Enhanced
Defense
Required Level: 45
UM RUNE
Weapons,
Gloves
or
Rings: 25% Chance Of Open
Wounds
Armor,
Helms
or
Belts: All Resistances +15
Shields, Boots or Amulets:
All
Resistances
+22
Required Level: 47
MAL RUNE
Weapons,
Gloves
or
Rings: Prevent Monster
Heal
Armor,
Helms
or
Belts: Magic Damage Reduced By 7
Shields, Boots or Amulets:
Magic
Damage
Reduced
By
7
Required Level: 49
IST RUNE
Weapons,
Gloves
or
Rings: 30% Better Chance
Of Getting Magic
Items
Armor,
Helms
or
Belts: 25% Better Chance Of Getting
Magic Items
Shields, Boots or Amulets:
25%
Better
Chance
Of
Getting
Magic
Items
Required Level: 51
GUL RUNE
Weapons,
Gloves
or
Rings: 20% Bonus to
Attack Rating
Armor,
Helms
or
Belts: +5% To Max Poison Resist
Shields, Boots or Amulets:
+5%
To
Max
Poison
Resist
Required Level: 53
VEX RUNE
Weapons,
Gloves
or
Rings: 7% Mana Stolen Per
Hit
Armor,
Helms
or
Belts: +5% To Max Fire Resist
Shields, Boots or Amulets:
+5%
To
Max
Fire
Resist
Required Level: 55
OHM RUNE
Weapons,
Gloves
or
Rings: +50% Enhanced
Damage
Armor,
Helms
or
Belts: +5% To Max Cold Resist
Shields, Boots or Amulets:
+5%
To
Max
Cold
Resist
Required Level: 57
LO RUNE
Weapons,
Gloves
or
Rings: 20% Deadly Strike
Armor,
Helms
or
Belts: +5% To Max Lightning Resist
Shields, Boots or Amulets:
+5%
To
Max
Lightning
Resist
Required Level: 59
SUR RUNE
Weapons,
Gloves
or
Rings: Hit Blinds Target
Armor,
Helms
or
Belts: Increase Maximum Mana 5%
Shields, Boots or Amulets:
+50
To
Mana
Required Level: 61
BER RUNE
Weapons,
Gloves
or
Rings: 20% Chance of
Crushing Blow
Armor,
Helms
or
Belts: Damage Reduced By 8%
Shields, Boots or Amulets:
Damage
Reduced
By
8%
Required Level: 63
JAH RUNE
Weapons,
Gloves
or
Rings: Ignore Target's
Defense
Armor,
Helms
or
Belts: Increase Maximum Life 5%
Shields, Boots or Amulets:
+50
To
Life
Required Level: 65
CHAM RUNE
Weapons,
Gloves
or
Rings: Freezes Target +3
Armor,
Helms
or
Belts: Cannot Be Frozen
Shields, Boots or Amulets:
Cannot
Be
Frozen
Required Level: 67
ZOD
RUNE
Weapons,
Gloves
or
Rings: +1 To All Skills,
+25% Enhanced
Damage
Armor, Helms
or Belts: Increase Maximum
Life
5%,
Increase Maximum Mana 5%
Shields,
Boots
or
Amulets: All Resistances +15, +5%
To
Max
All
Resistances
Required
Level: 69
Glyphs
All Glyphs
40 level
STRONG
GLYPH
Weapons,
Gloves
or
Rings: Piercing Attack (3), +20%
Enhanced
Damage
Armor, Helms
or Belts: +20% Enhanced Defense
Shields,
Boots
or
Amulets: Damage Reduced By 3%
POISON
GLYPH
Weapons,
Gloves
or
Rings: -3% To Enemy Poison
Resistance, +5% To Poison
Skill Damage
Armor, Helms
or Belts: +10 To Dexterity
Shields,
Boots
or
Amulets: Poison Length
Reduced By 20%
FIRE
GLYPH
Weapons,
Gloves
or
Rings: -3% To Enemy Fire
Resistance, +5% To Fire Skill
Damage
Armor, Helms
or Belts: +10 To Vitality
Shields,
Boots
or
Amulets: +3 Fire Absorb
COLD
GLYPH
Weapons,
Gloves
or
Rings: -3% To Enemy Cold
Resistance, +5% To Cold Skill
Damage
Armor, Helms
or Belts: +10 To Energy
Shields,
Boots
or
Amulets: +3 Cold Absorb
LIGHTNING
GLYPH
Weapons,
Gloves
or
Rings: -3% To Enemy
Lightning
Resistance, +5% To Lightning
Skill Damage
Armor, Helms
or Belts: +10 To Strength
Shields,
Boots
or
Amulets: +3 Lightning Absorb
MASSIVE
GLYPH
Weapons,
Gloves
or
Rings: Indestructible
Armor, Helms
or Belts: Indestructible
Shields,
Boots
or
Amulets: Indestructible
THORNS
GLYPH
Weapons,
Gloves
or
Rings: Attacker Takes
Lightning Damage
of 20
Armor, Helms
or Belts: Attacker Takes
Lightning Damage
of 15
Shields,
Boots
or
Amulets: Attacker Takes
Lightning Damage
of 15
VAMPIRE
GLYPH
Weapons,
Gloves
or
Rings: +5 Life After Each
Kill
Armor, Helms
or Belts: +50 To Life
Shields,
Boots
or
Amulets: Replenish Life +10
CRYPT
GLYPH
Weapons,
Gloves
or
Rings: 5% Reanimate as: Bone Golem
Armor, Helms
or Belts: +100 To Attack
Rating
Against
Undead
Shields,
Boots
or
Amulets: +100 To Attack
Rating Against
Undead
STRIKE
GLYPH
Weapons,
Gloves
or
Rings: 15% Bonus to Attack
Rating
Armor, Helms
or Belts: Half Freeze Duration
Shields,
Boots
or
Amulets: 10% Increased
Chance Of
Blocking, 10%
Faster Block Rate
MAGE'S
GLYPH
Weapons,
Gloves
or
Rings: +5 To Mana After
Each Kill
Armor, Helms
or Belts: +50 To Mana
Shields,
Boots
or
Amulets: Regenerate Mana 20%
WARRIOR'S
GLYPH
Weapons,
Gloves
or
Rings: 20% Chance Of Open
Wounds
Armor, Helms
or Belts: +100 To Attack
Rating
Against
Demons
Shields,
Boots
or
Amulets: +100 To Attack
Rating Against
Demons
ANCIENT
GLYPH
Weapons,
Gloves
or
Rings: 10% Chance of
Crushing Blow
Armor, Helms
or Belts: Requirements -15%
Shields,
Boots
or
Amulets: Requirements -15%
COBRA
GLYPH
Weapons,
Gloves
or
Rings: Hit Causes Monster
To Flee 30%
Armor, Helms
or Belts: +50
Defense
vs.
Melee
Shields,
Boots
or
Amulets: +50 Defense vs.
Melee
GOLD
GLYPH
Weapons,
Gloves
or
Rings: Reduces All Vendor
Prices 3%
Armor, Helms
or Belts: Reduces All Vendor
Prices 2%
Shields,
Boots
or
Amulets: 50% Extra Gold From
Monsters
DEFENSIVE
GLYPH
Weapons,
Gloves
or
Rings: -15 To Monster
Defense Per Hit
Armor, Helms
or Belts: +40 Defense
Shields,
Boots
or
Amulets: +40 Defense
Pearls
Level: 75
*Can be obtained using
the cube and knock out from uber bosses.
Acidonus
Weapons,
Gloves
or
Rings: 300 To Attack
Rating, +25%
Increased Attack Speed
Armor, Helms
or Belts: +15
To
Strength,
+50
Defense
Shields,
Boots
or
Amulets: Damage
Reduced By
10, +15%
Faster
Run/Walk
Indigo
Weapons,
Gloves
or
Rings: +10 To Mana After
Each Kill,
Adds 20 - 25 Cold Damage
Armor, Helms
or Belts: +65 To Mana, +15%
Faster
Cast
Rate
Shields,
Boots
or
Amulets: Cold Resist +45%, +5%
To Max
Cold Resist
Swampex
Weapons,
Gloves
or
Rings: 30% Chance Of
Open Wounds,
+120 Poison Damage Over 3 Seconds
Armor, Helms
or Belts: Poison Length
Reduced
By 30%,
+15 To Dexterity
Shields,
Boots
or
Amulets: Poison Resist +45%, +5% To
Max Poison Resist
Crimson
Weapons,
Gloves
or
Rings: +100% Damage To
Demons, Adds 24 - 32 Fire Damage
Armor, Helms
or Belts: +65 To Life, +25%
Faster
Hit
Recovery
Shields,
Boots
or
Amulets: Fire Resist +45%, +5%
To Max
Fire Resist
Alabaster
Weapons,
Gloves
or
Rings: +150% Damage To
Undead,
Adds 16 - 20 Magic Damage
Armor, Helms
or Belts: 20%
Damage
Taken
Goes
to
Mana, +200 To Attack Rating
Shields,
Boots
or
Amulets: Magic
Damage Reduced By 10,
All Resistances +25
Golden
Weapons,
Gloves
or
Rings: Slows Target By 20%, Adds
1 - 75 Lightning Damage
Armor, Helms
or Belts: 30% Better
Chance
Of Getting
Magic
Items, 60% Extra Gold From Monsters
Shields,
Boots
or
Amulets: Lightning Resist
+45%, +5%
To Max Lightning Resist
Obsidian
Weapons,
Gloves
or
Rings: 10% Life Stolen
Per Hit, 10%
Mana Stolen Per Hit
Armor, Helms
or Belts: Regenerate Mana 24%,
Replenish Life
+12
Shields,
Boots
or
Amulets: Attacker Takes
Damage of 25, +75 Defense VS. Missile
Nioben
Weapons,
Gloves
or
Rings: 25% Bonus to
Attack Rating,
+50% Enhanced Damage
Armor, Helms
or Belts: Durability: +50,
+50%
Enhanced
Defense
Shields,
Boots
or
Amulets: Magic Resist +45%, +5%
To
Max Magic Resist
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