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| Major changes:
- New splash screens and
menu of Diablo III.
- Replaced all music in game.
- Added animals on all levels.
- New grass textures in 1 Act and palm in 2 Act.
- Increased number socketed: Tors = 6, Helm = 4.
- Now possible socketed in other items: Gloves = 2, Belt = 2, Boots = 2, Rings = 1, Amulet = 1,
Throwing Weapons = 3, Quiver = 1.
- Chance to win something ( 10% rare, 5% set, 1% unique ).
- Sale Rejuvenation Potions.
- Sale all weapons and armors.
- In gamble: Runes, all weapons and armors.
- Changed prices.
- Changed size bag ( 10x6 ), infinite stash ( 10x10 ), cube container (
10x8 ), size cube ( 1x1 ).
- 679 new magic combinations (You can findmagic that only works during
the day or only night).
- All magic items now correspond to certain colors of magic (mana - blue color, poison - green, lightning -
yellow, etc. ).
- All
names potions marked different colors.
- Over 170 new images for other items.
- Lots new recipes for crafted.
- You can now crafted: Jewels, Charms, Arrows and Bolts.
- Added over 500 new recipes for cube + work old.
- Added 16 Glyphs, 8 pearls and 1 new
stone, changed Rune ZOD.
- 90 Runewords
( work all Runewords +9 new), 19 Jewelwords, 24 Gemwords, 60
Glyphwords and 12 Pearlwords (color item change from stones, pearls and
glyphs).
- Color names all runewords changed to "Purple".
- 640 unique items ( 254 new ) and 59 sets ( 20 new for all heroes and
1 for each ).
- Possible arrows and bolts: magic, rare and unique.
- Possible rare Charms, new unique charms and
new unique Jewels.
- Removed limit of unique items, but charms and quest items.
- Now all weapons and armor can be - ethereal.
- Malach sale all three "uber keys", price = 3 millions for
each key.
- Added 38 new monsters without replacing old.
- Created 12 new unique monsters.
- Rename levels: "Swampy Pit" in "Resident Evil", "Drifter Cavern" in
the "Ice Prison".
- Created 3 Uber
locations, 8 uber bosses, 8 statuettes ( charms ), 12 uber artefacts
and 3 uber
sets. The names of the uber locations painted red color.
- The maximum level of uber bosses -
120.
- Replaced the level of "Forgotten
Tower" more colorful.
- Added other colors for unique monsters, bosses
and uber locations.
- Time of
the "Antidote Potion" and "Thawing Potion" increased from 30 seconds to
60. Added a description of potions.
- Added two new potions:
"Fire Potion" - fire resistance +50; max fire resistance
+10; duration
potions
-
60 seconds.
"Lightning Potion" - lightning resistance +50; max lightning resistance
+10; duration potions - 60 seconds.
Difficulty:
- Resistance on
difficulty: Normal / Nightmare / Hell ( -25 / -100 / -250 ).
- Removing experience of death changed: Normal / Nightmare / Hell ( -5%
/ -10% / -15% ).
- Experience for killing monsters less on 25%.
- Static Field on difficulty Normal / Nightmare / Hell ( 20%,
33%, 50% ).
- Number monsters changed: Unique / Champions (min-max: Normal /
Nightmare / Hell + 0-1 / 1-2 / 2-3 ).
- Number monsters on all levels increases with player level ( *1, 25 - 2 ).
- The
level of monsters raised by 5-10 levels for the difficulty of the
"Nightmare" and "Hell", respectively.
- Added random immunities monsters on difficulty N / NM / H - 1 / 2 / 1. ( resistance min. - 150, max. -
250 )
- Maximum
number of immunities in hell for simple monsters no more than
2 (1 - a constant and 1 - random, or 2 - constant).
- Life, defense and
damage to all monsters: min-max A1, A2, S1, El1-3 +20 / 40 / 60 (
Normal / Nightmare / Hell ).
- Chance to critical hit for bosses and super unique now is 10%. Uber
bosses chance to critical hit - 15%.
- Status to monsters
and bosses in Uber locations increased by 25%.
Many
monsters
on
levels:
- Act I:
Cathedral, Tristram.
- Act II: The
Halls of the Dead Level 1-2-3.
- Act III: Durance
of Hate Level 3.
- Act IV: Chaos
Sanctum.
- Act V: Hell
1-2-3, Throne of Destruction.
- All
Uber Levels.
Unique monsters and bosses:
*Act bosses life increased +100%. Uber bosses
life increased
+50%.
*Act and uber
bosses defense
and
damage
increased:
+30
/
60
/
90
(
Normal
/
Nightmare
/
Hell
).
*All act and
uber
bosses
get
resistance
on
difficulty
Normal
/
Nightmare
/
Hell
(
25
/
50
/
75
).
*Level AURA on difficulty Normal / Nightmare / Hell ( 5 / 10
/ 20 ).
*All super unique bosses defense and damage increased: +20 / 30 /
40 ( Normal / Nightmare / Hell ).
ACT I:
- Blood Raven:
immunity to poison, + 18 Zombies minions. Immune to the negative skills and
damnation.
- Treehead WoodFist:
immunity to lightning, + 5 Brutes minions.
- Griswold: immune to physical, + 12 Skeletons minions. Immune to the negative skills and
damnation.
- The Smith: immunity
to fire, + 6 Bone Golems minions. Immune to the negative skills and
damnation.
- The Countess:
immunity to cold, + 9 Dark Stalkers minions.
- Andarial: immunity to poison, and AURA "Conviction", level increased
by 5, + 8 Arachnids minions. Immune to the negative skills and
damnation.
ACT II:
- Radament:
immune to physical, + 9 Mummys minions. Immune to the negative skills and
damnation.
- Summoner: immune to
all magic, resistance to physical 50%, + 9 Vampires minions. Immune to the negative skills and
damnation.
- Ancient Kaa the
Soulless: immune to magic and cold, +8 Skeletons minions.
- Duriel: immunity to cold and AURA "Holy Freeze", level increased by
5, + 6 Mummys minions. Immune to the negative skills and
damnation.
ACT III:
- Stormtree:
immune to physical, + 5 Thornhulks minions.
- Mephisto: immune to lightning and AURA "Holy Shock", level increased
by 5, + 8 Willowisp minions. Immune to the negative skills and
damnation.
ACT IV:
- Izual:
immunity to cold and AURA "Fanaticism", + 9 Doom Knights minions. Immune to the negative skills and
damnation.
- The Feature Creep:
immunity to fire, + 9 Bone Golems minions. Immune to the negative skills and
damnation.
- Grand Vizier of
Chaos: immune to physical and magic, +10 Fingermages minions. Immune to the negative skills and
damnation.
- Infector of Souls:
immunity to fire and poison, +10 Mega Demons minions. Immune to the negative skills and
damnation.
- Diablo: immunity to
fire and AURA "Holy Fire", level increased by 5, + 12 Mega Demons
minions. Immune to
the negative skills and damnation.
ACT V:
- Siege Boss:
immunity to fire and poison, + 6 Minions. Immune to the negative skills
and damnation.
- Nihlathak: immune to physical and magic, + 12 Reanimated Hordes
minions. Immune to
the negative skills and damnation.
- Baal: immune to
physical and AURA "Might", level increased by 5 + 6 Council Members
minions. Immune to the negative skills and damnation.
Mercenaries:
*Life +50%, Defense +50%, Attack +
50%, Damage +50%, Magic Resist +50%
ACT I - Archers
- Fire: Innersight + Slow Missiles + Fire
Arrow
+ Exploding Arrow + Immolation Arrow.
- Cold: Innersight + Slow Missiles + Cold
Arrow
+ Ice Arrow + Freezing Arrow.
- Battle: Innersight + Slow Missiles +
Magic
Arrow + Poison Javelin + Plague Javelin.
- Lightning: Innersight + Slow Missiles +
Magic
Arrow + Lightning Bolt + Lightning Fury.
ACT II - Spearmans
-
Compf: Jab + Thorns + Vengeance + Lightning
Strike + Confuse.
-
Defensiv: Jab + Defiance + Vengeance +
Lightning Strike + Amplify Damage.
-
Offensiv: Jab + Might + Vengeance + Lightning
Strike + Dim Vision.
ACT III - Mages
- Fire: Inferno + Fire Ball + Meteor +
Hydra +
Holy Fire.
- Cold: Frozen Armor + Ice Blast +
Glacial
Spike
+ Blizzard + Holy Freeze.
- Lightning: Charged Bolt + Lightning + Nova +
Chain Lightning + Holy Shock.
- Battle: Bone Armor + Teeth + Bone
Spear
+ Bone Spirit + Tornado + Sanctuary.
ACT V - Barbarians
- Normal: Bash + Stun + Zeal +
Conviction + Howl.
- Battle: Bash + Stun + Zeal + Fanaticism + Battle Cry.
Heroes:
- Added full stats from
the effects of hero's items.
- The hero starts with cube, with silver stone and destroyer malus.
- The maximum hero level - 100.
- Assassin: start with two Katars. Claw Mastery - works with any Assassin weapon.
- Necromancer: starts with stick and shield. Skill "Poison Dagger"
renamed
"Poison Blade", works with any knifes or Necromancer's scythes. Iron Golem now it's Bone
Golem.
New items:
New wepons and armor:
- For all
characters: 3 Armors.
- For Sorceress: 3 Masks, 6 One-handed Swords.
- For Necromancer: 6 Daggers, 6 Scythes.
- For Amazon: 9 Crossbows.
- For Barbarian: 9 Javelins, 9 Two-handed
Axes.
- For Druid: 6 Clubs, 6 Two-handed Hammers.
- For Paladin: 9 One-handed Swords.
- For Assassin: 9 One-handed Swords, 6 Two-handed Swords.
Elixirs:
- Small
elixirs: +1 to Strength, +1 to Agility, +1 to Vitality ( max life +3,
Stamina +1 ), +1 Energy ( max mana +2 ) .
- Elixir: Demon's Red Blood ( +5 stat points) .
- Elixir: Demon's Blue Blood ( +1 skill point ).
Time items (used as potion,
duration 5 minutes):
- Torch - gives
bonus: +250% to Better Chance Of Getting Magic Items, 500% to Extra
Gold From Monsters, +15 to Light.
- Hero's Cigarette: +100% to Faster Run/Walk, +200% to Regenerate Mana,
+200% to Replenish Life.
- Super Elixir: +100% to Defense, Life and Mana.
- The Holy Drink: +3 to All
Skills.
- Monster's Hand: +200% to Increased Attack Speed and Faster Cast Rate,
+100% to Attack Rating.
- Monster's Skull: raised skeletons from dead monsters, the damage to
demons and undeads +100%.
Others:
- 16 Glyphs:
new runestones ( no names of the glyphs when inserted into the items,
change color items ).
- Organs: ingredients for upgrade items.
- FLAG: shamanistic
item necessary for
crafted.
- Black Oil: increases defense any armor +1 or +1 to maximum of
physical damage any weapon.
- Destroyer Malus: need hammer for destroy other items ( sale
blacksmiths ).
- Metals: Adamantium, Rubidium, Titanium, Chromium. They help to
upgrade rare items.
- 8 Pearls: you can use them to create a artefact or set part. You can
get a pearl from one perfect stone and 10 metals, or knock out of uber
boss.
- 67 Dolls: You can split or upgrade other items.
- Platinum: using this ore may well upgrade items, that will give
significant properties at different times of the day. You can also
break and get a good item.
- Silver: destroying the ore, you get a full start set for character.
Drop chance:
- Simple
monsters: specific organ 1 to 250 ( of the Fallen may be drop torch 1
to 1500/ flag of shamans 1 to 375 )
- Champions: specific organ 1 to 125 / time item 1 to 500
- Unique Monsters: any organ 1 to 50 / flag 1 to 200 / black oil 1 to
200 / time item 1 to 200 / doll 1 to 100 / metal 1
to 100 / platinum 1 to 800
- Acts
bosses: any organ 1 to 25 / flag 1 to 100 / black oil 1 to 100 / time item 1 to 100 / doll 1 to 50 / metal 1
to 50 / platinum 1 to 400
- Uber Bosses ( N ): any organ 1 to 25 / flag 1 to 100 / black oil 1 to 100 / time item 1 to 100 / doll 1 to 50 / metal 1 to 50 / platinum 1 to 400 / pearl 1 to 100 / Big elixir 1 to 400
- Uber Bosses ( NM ): any organ 1 to 17 / flag 1 to 70 / black oil 1 to 70 / time item 1 to 70 / doll 1 to 37 / metal 1 to 37 / platinum 1 to 300 / pearl 1 to 75 / Big elixir 1 to 300
- Uber Bosses ( H
): any
organ 1 to 12 / flag 1 to 50 / black oil 1 to 50 / time item 1 to 50 / doll 1 to 25 / metal 1 to 25 / platinum 1 to 200 / pearl 1 to 50 / Big elixir 1 to 200
New Music:
INTRO:
- Main menu - CONAN
ACT I:
- Town 1 -
Disciples II.
- Wild - Alien
Shooter 2.
- Caves - WarCraft III.
-
Crypt - Blade of Darkness.
- Tristram -
Elemental
Gearbolt.
- Monastery -
Castlevania:
Symphony of the Night.
ACT II:
- Town 2 - CONAN.
- Sewer - Unknown.
- Desert - WarCraft
III.
- Tombs - WarCraft
III.
- Lair - WarCraft
III.
- Harem - Prince
of Persia: Sands of Time.
- Sanctuary - Sacred.
- Valley - Prince
of Persia: Sands of Time.
ACT III:
- Town 3 - Disciples
II.
- Jungle - Max Payne 2.
-
Spider cave - Blade
of Darkness.
- Kurast - Half-Life.
- Kurast's sewer
- Half-Life.
ACT IV:
- Town 4 - Disciples
II.
- Mesa - Fable.
-
Diablo Sanctuary - Unreal Tournament 2004.
ACT V:
- Town 5 - CONAN.
- Siege - WarCraft
III.
- Ice Caves - Unknown.
- Temple - Mass Effect.
- Baal - Unknown.
Mod team:
- Darkman
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