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Major changes:

- New splash screens and menu of Diablo III.
- Replaced all music in game.
- Added animals on all levels.
- New grass textures in 1 Act and palm in 2 Act.
- Increased number socketed: Tors = 6, Helm = 4.
- Now possible
socketed in other items: Gloves = 2, Belt = 2, Boots = 2, Rings = 1, Amulet = 1, Throwing Weapons = 3, Quiver = 1.
- Chance to win something ( 10% rare, 5% set, 1% unique ).
- Sale Rejuvenation Potions.
- Sale all weapons and armors.
- In gamble: Runes, all weapons and armors.
- Changed prices.

- Changed size bag ( 10x6 ), infinite stash ( 10x10 ), cube container ( 10x8 ), size cube ( 1x1 ).
- 679 new magic combinations (You can findmagic that only works during the day or
only night).
- All magic items now correspond to certain colors of magic (mana -
blue color, poison - green, lightning - yellow, etc. ).
- All names potions marked different colors.
- Over 170 new images for other items.
- Lots new recipes for crafted.
- You can now crafted: Jewels, Charms, Arrows and Bolts.
- Added over 500 new recipes for cube + work old.
-
Added 16 Glyphs, 8 pearls and 1 new stone, changed Rune ZOD.
- 90 Runewords ( work all Runewords +9 new), 19 Jewelwords, 24 Gemwords, 60  Glyphwords and 12 Pearlwords (color item change from stones, pearls and glyphs).
- Color names all runewords changed to "Purple".
- 640 unique items ( 254 new ) and 59 sets ( 20 new for all heroes and 1 for each ).
- Possible arrows and bolts: magic, rare and unique.
- Possible rare Charms, new unique charms and new unique Jewels.
- Removed limit of unique items, but charms and quest items.
- Now all weapons and armor can be - ethereal.
- Malach sale all three "uber keys", price = 3 millions for each key.
- Added 38 new monsters without replacing old.
- Created 12 new unique monsters.

- Rename levels: "Swampy Pit" in "Resident Evil", "Drifter Cavern" in the "Ice Prison".
-
Created 3 Uber locations, 8 uber bosses, 8 statuettes ( charms ), 12 uber artefacts and 3 uber sets. The names of the uber locations painted red color.
- The maximum level of uber bosses - 120.
- Replaced the level of "Forgotten Tower" more colorful.
- Added other colors for unique monsters, bosses and uber locations.
- Time of the "Antidote Potion" and "Thawing Potion" increased from 30 seconds to 60. Added a description of potions.
- Added two new potions:
   "Fire Potion" - fire resistance +50; max fire resistance +10;
duration potions - 60 seconds.
   "Lightning Potion" - lightning resistance +50; max lightning resistance +10; duration potions - 60 seconds.

Difficulty:

- Resistance on difficulty: Normal / Nightmare / Hell ( -25 / -100 / -250 ).
- Removing experience of death changed: Normal / Nightmare / Hell ( -5% / -10% / -15% ).
- Experience for killing monsters less on 25%.
- Static Field
on difficulty Normal / Nightmare / Hell ( 20%, 33%, 50% ).
- Number monsters changed: Unique / Champions (min-max: Normal / Nightmare / Hell + 0-1 / 1-2 / 2-3 ).
- Number monsters on all levels increases with
player level ( *1, 25 - 2 ).
- The level of monsters raised by 5-10 levels for the difficulty of the "Nightmare" and "Hell", respectively.
- Added random immunities monsters
on difficulty N / NM / H - 1 / 2 / 1. ( resistance min. - 150, max. - 250 )
- Maximum number of immunities in hell for simple monsters no more than 2 (1 - a constant and 1 - random, or 2 - constant).
- Life, defense and damage to all monsters: min-max A1, A2, S1, El1-3 +20 / 40 / 60 ( Normal / Nightmare / Hell ).
- Chance to critical hit for bosses and super unique now is 10%. Uber bosses chance to critical hit - 15%.
-
Status to monsters and bosses in Uber locations increased by 25%.

Many monsters on levels:
-
Act I: Cathedral, Tristram.
- Act II: The Halls of the Dead Level 1-2-3.
- Act III: Durance of Hate Level 3.
- Act IV: Chaos Sanctum.
- Act V: Hell 1-2-3, Throne of Destruction.
- All Uber Levels.

Unique monsters and bosses:
*Act bosses
life increased +100%. Uber bosses life increased +50%.
*Act and uber bosses defense and damage increased: +30 / 60 / 90 ( Normal / Nightmare / Hell ).
*All act
and uber bosses get resistance on difficulty Normal / Nightmare / Hell ( 25 / 50 / 75 ).
*Level AURA on
difficulty Normal / Nightmare / Hell ( 5 / 10 / 20 ).
*All super unique bosses defense and damage increased: +20 / 30 / 40 ( Normal / Nightmare / Hell ).

ACT I:
- Blood Raven: immunity to poison, + 18 Zombies minions. Immune to the negative skills and damnation.
- Treehead WoodFist: immunity to lightning, + 5 Brutes minions.
- Griswold: immune to physical, + 12 Skeletons minions.
Immune to the negative skills and damnation.
- The Smith: immunity to fire, + 6 Bone Golems minions. Immune to the negative skills and damnation.
- The Countess: immunity to cold, + 9 Dark Stalkers minions.
- Andarial: immunity to poison, and AURA "Conviction", level increased by 5, + 8 Arachnids minions.
Immune to the negative skills and damnation.

ACT
II:
- Radament: immune to physical, + 9 Mummys minions. Immune to the negative skills and damnation.
- Summoner: immune to all magic, resistance to physical 50%, + 9 Vampires minions. Immune to the negative skills and damnation.
- Ancient Kaa the Soulless: immune to magic and cold, +8 Skeletons minions.
- Duriel: immunity to cold and AURA "Holy Freeze", level increased by 5, + 6 Mummys minions.
Immune to the negative skills and damnation.

ACT
III:
- Stormtree: immune to physical, + 5 Thornhulks minions.
- Mephisto: immune to lightning and AURA "Holy Shock", level increased by 5, + 8 Willowisp minions.
Immune to the negative skills and damnation.

ACT
IV:
- Izual: immunity to cold and AURA "Fanaticism", + 9 Doom Knights minions. Immune to the negative skills and damnation.
- The Feature Creep: immunity to fire, + 9 Bone Golems minions. Immune to the negative skills and damnation.
- Grand Vizier of Chaos: immune to physical and magic, +10 Fingermages minions. Immune to the negative skills and damnation.
- Infector of Souls: immunity to fire and poison, +10 Mega Demons minions. Immune to the negative skills and damnation.
- Diablo: immunity to fire and AURA "Holy Fire", level increased by 5, + 12 Mega Demons minions. Immune to the negative skills and damnation.

ACT
V:
- Siege Boss: immunity to fire and poison, + 6 Minions. Immune to the negative skills and damnation.
- Nihlathak: immune to physical and magic, + 12 Reanimated Hordes minions.
Immune to the negative skills and damnation.
- Baal: immune to physical and AURA "Might", level increased by 5 + 6 Council Members minions. Immune to the negative skills and damnation.

Mercenaries:

*Life +50%, Defense +50%, Attack + 50%, Damage +50%, Magic Resist +50%

ACT
I - Archers
- Fire: Innersight + Slow Missiles + Fire Arrow + Exploding Arrow + Immolation Arrow.
- Cold: Innersight + Slow Missiles + Cold Arrow + Ice Arrow + Freezing Arrow.
- Battle: Innersight + Slow Missiles + Magic Arrow + Poison Javelin + Plague Javelin.
- Lightning: Innersight + Slow Missiles + Magic Arrow + Lightning Bolt + Lightning Fury.

ACT II - Spearmans
- Compf: Jab + Thorns + Vengeance + Lightning Strike + Confuse.
- Defensiv: Jab + Defiance + Vengeance + Lightning Strike + Amplify Damage.
- Offensiv: Jab + Might + Vengeance + Lightning Strike + Dim Vision.

ACT III - Mages
- Fire: Inferno + Fire Ball + Meteor + Hydra + Holy Fire.
- Cold: Frozen Armor + Ice Blast + Glacial Spike + Blizzard + Holy Freeze.
- Lightning: Charged Bolt + Lightning + Nova + Chain Lightning + Holy Shock.
- Battle: Bone Armor + Teeth + Bone Spear + Bone Spirit + Tornado + Sanctuary.

ACT V - Barbarians
- Normal: Bash + Stun + Zeal + Conviction + Howl.
- Battle: Bash + Stun + Zeal + Fanaticism + Battle Cry.


Heroes:
- Added full stats from the effects of hero's items.
- The hero starts with cube, with silver stone and
destroyer malus.
- The maximum hero level - 100.
- Assassin: start with two Katars. Claw Mastery - works with any
Assassin weapon.
- Necromancer: starts with stick and shield. Skill "Poison Dagger" renamed "Poison Blade", works with any knifes or
Necromancer's scythes. Iron Golem now it's Bone Golem.

New items:

New wepons and armor:
- For all characters: 3 Armors.
- For Sorceress: 3 Masks, 6 One-handed Swords.
-
For Necromancer: 6 Daggers, 6 Scythes.
- For Amazon: 9 Crossbows.
-
For Barbarian: 9 Javelins, 9 Two-handed Axes.
- For Druid: 6 Clubs, 6 Two-handed Hammers.
- For Paladin: 9 One-handed Swords.
- For Assassin: 9 One-handed Swords, 6 Two-handed Swords.

Elixirs:
- Small elixirs: +1 to Strength, +1 to Agility, +1 to Vitality ( max life +3, Stamina +1 ), +1 Energy ( max mana +2 ) .
- Elixir: Demon's Red Blood ( +5 stat points) .
- Elixir: Demon's Blue Blood ( +1 skill point ).

Time items (used as potion, duration 5 minutes):
- Torch - gives bonus: +250% to Better Chance Of Getting Magic Items, 500% to Extra Gold From Monsters, +15 to Light.
- Hero's Cigarette: +100% to Faster Run/Walk, +200% to Regenerate Mana, +200% to Replenish Life.
- Super Elixir: +100% to Defense, Life and Mana.
- The Holy Drink: +3 to
All Skills.
- Monster's Hand: +200% to Increased Attack Speed and Faster Cast Rate, +100% to Attack Rating.
- Monster's Skull: raised skeletons from dead monsters, the damage to demons and undeads +100%.

Others:

- 16 Glyphs: new runestones ( no names of the glyphs when inserted into the items, change color items ).
- Organs: ingredients for upgrade items.
- FLAG:
shamanistic item necessary for crafted.
- Black Oil: increases defense any armor +1 or +1 to maximum of physical damage any weapon.
- Destroyer Malus: need hammer for destroy other items ( sale blacksmiths ).
- Metals: Adamantium, Rubidium, Titanium, Chromium. They help to upgrade rare items.
- 8 Pearls: you can use them to create a artefact or set part. You can get a pearl from one perfect stone and 10 metals, or knock out of uber boss.
- 67 Dolls: You can split or upgrade other items.

- Platinum: using this ore may well upgrade items, that will give significant properties at different times of the day. You can also break and get a good item.
- Silver: destroying the ore, you get a full start set for character.

Drop chance:
- Simple monsters: specific organ 1 to 250 ( of the Fallen may be drop torch 1 to 1500/ flag of shamans 1 to 375 )
- Champions: specific organ 1 to 125 / time item 1 to 500
- Unique Monsters: any organ 1 to 50 / flag 1 to 200 / black oil 1 to 200 /
time item 1 to 200 / doll 1 to 100 / metal 1 to 100 / platinum 1 to 800
- Acts bosses: any organ 1 to 25 / flag 1 to 100 / black oil 1 to 100 / time item 1 to 100 / doll 1 to 50 / metal 1 to 50 / platinum 1 to 400
- Uber Bosses ( N ): any organ 1 to 25 / flag 1
to 100 / black oil 1 to 100 / time item 1 to 100 / doll 1 to 50 / metal 1 to 50 / platinum 1 to 400 / pearl 1 to 100 / Big elixir 1 to 400
- Uber Bosses ( NM ):
any organ 1 to 17 / flag 1 to 70 / black oil 1 to 70 / time item 1 to 70 / doll 1 to 37 / metal 1 to 37 / platinum 1 to 300 / pearl 1 to 75 / Big elixir 1 to 300
- Uber Bosses ( H ): any organ 1 to 12 / flag 1 to 50 / black oil 1 to 50 / time item 1 to 50 / doll 1 to 25 / metal 1 to 25 / platinum 1 to 200 / pearl 1 to 50 / Big elixir 1 to 200

New Music:

INTRO:
- Main menu - CONAN

ACT I:
- Town 1 - Disciples II.
- Wild - Alien Shooter 2.
- Caves - WarCraft III.
- Crypt - Blade of Darkness.
- Tristram - Elemental Gearbolt.
- Monastery - Castlevania: Symphony of the Night.

ACT II:
- Town 2 - CONAN.
- Sewer - Unknown.
- Desert - WarCraft III.
- Tombs - WarCraft III.
- Lair - WarCraft III.
- Harem - Prince of Persia: Sands of Time.
- Sanctuary - Sacred.
- Valley - Prince of Persia: Sands of Time.

ACT III:
- Town 3 - Disciples II.
- Jungle - Max Payne 2.
- Spider cave - Blade of Darkness.
- Kurast - Half-Life.
- Kurast's sewer - Half-Life.

ACT IV:
- Town 4 - Disciples II.
- Mesa - Fable.
- Diablo Sanctuary - Unreal Tournament 2004.

ACT V:
- Town 5 - CONAN.
- Siege - WarCraft III.
- Ice Caves - Unknown.
- Temple - Mass Effect.
- Baal - Unknown.

Mod team:

-
Darkman
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